Roblox Module Script
Copy a free module example, learn where it goes, then describe your own version.
Updated Oct 2026BeginnerExample · not runtime verified
Example: “A reusable game configuration module”
ModuleScriptReplicatedStorage › GameConfigLuau syntax (not run)Placement rules (not run)Sandbox startup (not run)Roblox (not run)
Module.lua
local GameConfig = { RoundDuration = 120, StartingCoins = 0, WalkSpeed = 16,}function GameConfig.coinsForLevel(level: number): number return math.max(0, math.floor(level)) * 25endreturn table.freeze(GameConfig)Where to put it
- Open your own experience in Roblox Studio and show the Explorer and Output panels.
- Require this ModuleScript from a Script or LocalScript. Never store secrets in ReplicatedStorage.
- Insert a ModuleScript at
ReplicatedStorage › GameConfig. - Paste the code, press Play and test the behavior. Read Output if anything fails.
Line by line
1. Stores shared game constants in one place.
2. Provides a typed function to calculate level rewards.
3. Returns a frozen table to prevent accidental edits.
Common mistakes
!
Check the object names and script location.
Names are case sensitive. A LocalScript needs a client execution context, while server data and permissions belong in a Script. Test with multiple players before publishing.
Module script FAQ
Does this work in any Roblox game?
Use it in an experience you own or have permission to edit in Roblox Studio. It is not an external script injector.
Has this example been verified in Roblox?
No. This preview includes source examples and placement guides. Generated customizations show their actual check results, but Roblox execution is not connected. Test your copy in Studio.
Can I customize the example?
Yes. Copy or download the code and adjust it in Studio. AI customization is available through the generator, with check results shown for each generated script.